November 1, 2019
The veil between life and death is no more. Discover what lies beyond the world you know in the next chapter of the World of Warcraft saga–Shadowlands
I worked on the shots leading up to Sylvanas destroying the Helm of Domination from The Lich King. It was fun amping up her Banshee face look and the FX surrounding the breaking of the helmet. Lighting/compositing on the shots with some additional sky work based on art director Fabio Zungrone’s work.
Lighting lead by Enrique Munoz.
September 25, 2019
The faction war reaches its inevitable climax at the gates of Orgrimmar as Alliance soldiers stand together with Saurfang’s rebels against the Banshee Queen.
For this cinematic, I came on early to create a 360 degree cyclorama digimatte to be used in all of the shots of the sequence. It had the sky of Durotan, and the background mountain scapes that was anything beyond the army. I did some additional work on the cliffs of Orgrimmar after lead Fabio Zungrone worked on it, and painted in the blasted sands look of the ground on the top down shot of deceased Varok. I also did lighting/compositing on shots after I completed the matte paintings while also continuing to tweak them on a shot by shot basis until the end.
Lighting lead by Erich Burchfield.
This is the 16k 360 digimatte I created to encompass all shots of the show. The lower half of the 360 would be 3D rendered elements so I didn’t have to worry there. The old one on the left was an earlier version based more on Stephane Belin’s concept art. The final one on the right was created after iterations and refinement. You can see what I changed before and after. It was mainly adding more contrast in the horizon and clouds for the final, as well as mountain size changes, black level, haze, color, sun position, and atmosphere adjustments to better fit the final shots. I had a fun time realizing what was possible from the colors, textures and shapes of the World of Warcraft game into a cinematic universe.
See a closer crop below.
November 2, 2018
This cinematic is a remake of the original WarCraft III intro cinematic back in 2001. It has inspired me to no end, and to be working on the remake of it in HD glory was quite a feeling. I helped create the skies of this show with Fabio Zungrone as the lead matte painter, and do lighting/compositing to finish with Erich Burchfield as the lighting lead. It was shown at the opening ceremony of BlizzCon 2018
Here’s one of breakdowns for my digimatte shots. The sky work is based on Fabio Zungrone’s sky, with multiple broken up layers of cloud textures that were animated, grid warped, and dissolves of lighting flash textures as well as fully 3D foreground and grass.
August 2, 2018
War has a way of wearing down the most weathered soldiers. For legendary Horde warrior Varok Saurfang, this one could very well be his last. I did lighting/compositing for these shots, with Jason Fleming as the lead. We used lots of deep compositing fog cards to achieve the look of the sunrise battlefield, things got pretty heavy in compositing!
November 7, 2017
The Horde and Alliance are back at it fighting each other for this expansion of World of Warcraft. I was working on the Overwatch Reinhardt cinematic at the same time, so I didn’t get to work on this at all…except for about .01% of this lovely matte painting shot done by Anthony Eftekhari and Fabio Zungrone. I proudly contributed to the water here for the shot, that’s it! They did an amazing job with the shot.
November 6, 2015
The Burning Legion returns to Azeroth, and so the Alliance and the Horde must band together to fight this evil! I created a matte painting sky concept for the introduction of Sylvanas, the logo fly through the clouds shot, and a big scene with Sylvanas, Varian fighting against an Infernal. Lighting/rendering/compositing. Directed by Marc Messenger. Art directed by Chris Thunig.
August 14, 2014
In an alternate time line going back to before the Warcraft 3 days, we see a “what if the orcs didn’t drink the Fel Blood presented by Gul’Dan”, lead by Garrosh. I created a 16,000px wide 360 digimatte sky to be used for shots in between the first and last shots. I also did the compositing for these shots while Graham Cunningham did the lighting and rendering. Lighting lead by Sheng Jin. Directed by Marc Messenger. Art directed by Chris Thunig.
August 16, 2012
A more light hearted cinematic with the introduction of the mystical Pandaren race for this World of Warcraft expansion. I did the key shots for the orc and the panda through lighting/rendering/compositing as well as a digimatte concept of the isle of Pandaria. Lighting lead by Dennis Price. Directed by Marc Messenger. Art directed by Chris Thunig.
October 17, 2010
The World Breaker, Deathwing, is unleashed upon the lands of Azeroth. This cinematic tried to convey his scale and his rage set loose upon the world. I got to work on the last big shot with Deathwing landing upon Stormwind and created a matte painting for a couple of the Barrens shots. Worked on the lighting/rendering/compositing of these shots otherwise. Lighting lead by Sheng Jin. Directed by Marc Messenger. Art directed by Jonathan Berube.
August 21, 2008
This was my first World of Warcraft cinematic that I got to work on at Blizzard, for which I poured a lot of my heart and soul into. I worked closely with the director, Jeff Chamberlain, and my lead, Sheng Jin to mold this cinematic doing lighting, rendering, compositing, matte painting, and some concept art work. Art directed by Jonathan Berube.
Additional concept art exploring Arthas’ cape, hair and sky moods as well as some high res posters created for marketing using lighting/rendering/compositing/digital matte painting. Art Direction for the Arthas poster by Jonathan Berube.