Dragonflight Announcement Cinematic

April 19, 2022

This cinematic introduces the ancient Dragons having slept for over 10,000 years to return and help save Azeroth.

I created two 360 skies using Terragen as a base to cover the major sequences in this cinematic: A Cloudy version and a Sunny Day version with sporadic clouds and Virga rain clouds type catching iridescence from the sun. For other one off shots, I supported the background water renders that integrated into the sky, various midground and projection of digimattes to background and sky support.

Art Direction by Fabio Zungrone
Digimatte lead by Evan Butler
Directed by Marc Messenger
Produced by Kevin Vanderjagt

Digital matte paintings in full to cover both the vertical and horizontal trailer aspect ratios.

Opening shot of a distant storm where fel things are occurring, The Maelstorm.
Matte painting for wraparound shot where The Watcher stands near shore.
matte painting for shot where watcher walks up the steep hills of the island.
Sky matte where the dragons emerge from through the sunny clouds
16k Cloudy 360 sky
Finished DMP, swipe to see 3D base3D base before matte paint work
Finished 360 16k skybox with Virga irridescent clouds360 3D render from Terragen

See the World of Warcraft: Dragonflight intro cinematic

Shadowlands “Beyond the Veil”

November 16, 2020

In the Shadowlands, every soul has its place—from the path of ascension among the spires of Bastion to an eternity of torment in the depths of the Maw. Choose where your destiny lies.

I helped create the skies in this cinematic and worked with the digimatte team for each of the “zones” of the trailer. I also did compositing for the first two shots up in the clouds.

Lighting lead by Erich Burchfield
Art Direction by Fabio Zungrone
Digimatte lead by Evan Butler
Directed by Marc Messenger
Produced by Kevin Vanderjagt


November 1, 2019

The veil between life and death is no more. Discover what lies beyond the world you know in the next chapter of the World of Warcraft saga–Shadowlands

I worked on the shots leading up to Sylvanas destroying the Helm of Domination from The Lich King. It was fun amping up her Banshee face look and the FX surrounding the breaking of the helmet. Lighting/compositing on the shots with some additional sky work based on art director Fabio Zungrone’s work.

Lighting lead by Enrique Munoz
Art & DigiMatte Direction by Fabio Zungrone
Directed by Brian Horn
Produced by Taka Yasuda

Breakdown of the one of the shots of Sylvanas and her breaking the Helm of Domination, showing FX, lighting, comp, and background digimatte

Poster for the cinematic that I created using cinematic assets. Rendered then composited in Photoshop along with layout for high res painting and graphic design.


September 25, 2019

The faction war reaches its inevitable climax at the gates of Orgrimmar as Alliance soldiers stand together with Saurfang’s rebels against the Banshee Queen.

For this cinematic, I came on early to create a 360 degree cyclorama digimatte to be used in all of the shots of the sequence. It had the sky of Durotan, and the background mountain scapes that was anything beyond the army. I did some additional work on the cliffs of Orgrimmar after lead Fabio Zungrone worked on it, and painted in the blasted sands look of the ground on the top down shot of deceased Varok. I also did lighting/compositing on shots after I completed the matte paintings while also continuing to tweak them on a shot by shot basis until the end.

Lighting lead by Erich Burchfield
DigiMatte lead by Fabio Zungrone
Art Direction by Chris Thunig
Directed by Marc Messenger
Produced by Taka Yasuda

Breakdown of the crowds, environment model of the Orgrimmar gates, lighting, comp and the digimatte of the background.

Poster for the cinematic that I created using cinematic assets with extended digital matte painting I made for the cinematic. I rendered then composited in Photoshop along with layout for high res painting and graphic design.

WarCraft III: Reforged

November 2, 2018

This cinematic is a remake of the original WarCraft III intro cinematic back in 2001. It has inspired me to no end, and to be working on the remake of it in HD glory was quite a feeling. I helped create the skies of this show with Fabio Zungrone as the lead matte painter, and do lighting/compositing to finish with Erich Burchfield as the lighting lead. It was shown at the opening ceremony of BlizzCon 2018.

Directed by Jeff Chamberlain
Produced by Taka Yasuda

Here’s one of breakdowns for my digimatte shots. The sky work is based on Fabio Zungrone’s sky, with multiple broken up layers of cloud textures that were animated, grid warped, and dissolves of lighting flash textures as well as fully 3D foreground and grass.

Old Soldier

August 2, 2018

War has a way of wearing down the most weathered soldiers. For legendary Horde warrior Varok Saurfang, this one could very well be his last. I did lighting/compositing for these shots, with Jason Fleming as the lead. We used lots of deep compositing fog cards to achieve the look of the sunrise battlefield, things got pretty heavy in compositing!

Battle for Azeroth

November 7, 2017

The Horde and Alliance are back at it fighting each other for this expansion of World of Warcraft.  I was working on the Overwatch Reinhardt cinematic at the same time, so I didn’t get to work on this  at all…except for about .01% of this lovely matte painting shot done by Anthony Eftekhari and Fabio Zungrone.  I proudly contributed to the water here for the shot, that’s it! They did an amazing job with the shot.


November 6, 2015

The Burning Legion returns to Azeroth, and so the Alliance and the Horde must band together to fight this evil! I created a matte painting sky concept for the introduction of Sylvanas, the logo fly through the clouds shot, and a big scene with Sylvanas, Varian fighting against an Infernal. Lighting/rendering/compositing. Directed by Marc Messenger. Art directed by Chris Thunig.

Warlords of Draenor

August 14, 2014

In an alternate time line going back to before the Warcraft 3 days, we see a “what if the orcs didn’t drink the Fel Blood presented by Gul’Dan”, lead by Garrosh. I created a 16,000px wide 360 digimatte sky to be used for shots in between the first and last shots. I also did the compositing for these shots while Graham Cunningham did the lighting and rendering. Lighting lead by Sheng Jin. Directed by Marc Messenger. Art directed by Chris Thunig.

Mists of Pandaria

August 16, 2012

A more light hearted cinematic with the introduction of the mystical Pandaren race for this World of Warcraft expansion. I did the key shots for the orc and the panda through lighting/rendering/compositing as well as a digimatte concept of the isle of Pandaria. Lighting lead by Dennis Price. Directed by Marc Messenger. Art directed by Chris Thunig.


October 17, 2010

The World Breaker, Deathwing, is unleashed upon the lands of Azeroth. This cinematic tried to convey his scale and his rage set loose upon the world. I got to work on the last big shot with Deathwing landing upon Stormwind and created a matte painting for a couple of the Barrens shots. Worked on the lighting/rendering/compositing of these shots otherwise. Lighting lead by Sheng Jin. Directed by Marc Messenger. Art directed by Jonathan Berube.

Wrath of the Lich King

August 21, 2008

This was my first World of Warcraft cinematic that I got to work on at Blizzard, for which I poured a lot of my heart and soul into.  I worked closely with the director, Jeff Chamberlain, and my lead, Sheng Jin to mold this cinematic doing lighting, rendering, compositing, matte painting, and some concept art work. Art directed by Jonathan Berube.

Marketing Posters & Concept Art

Additional concept art exploring Arthas’ cape, hair and sky moods as well as some high res posters created for marketing using lighting/rendering/compositing/digital matte painting. Art Direction for the Arthas poster by Jonathan Berube.

All art work copyright Blizzard Entertainment © and is part of a team effort at Blizzard Animation. Use of images without consent is strictly prohibited.