I worked at Disney Toon Studios after graduating that summer for a short bit, then jumped to Luma Pictures where most of my humble beginnings started. The memories there will never be forgotten, having worked on the 3rd St. Promenade office above the Hooters and Vidal Sassoon Academy in Santa Monica. It was my first true in house contract job. The people in the small room I was working out of, along with the modeling/texture team across the hall were my new families. Together, we have gained numerous levels in “XP” regarding working in a film environment on a cult movie called Underworld Evolution. There, I was dubbed “DLo” and my seeds of the Ack Doh vocabulary slowly spread through out the industry.
Next up, I moved on to Rhythm & Hues, a legendary studio of Oscar fame. It was my first big studio! I was super excited. R&H had a myriad of genius and veteran VFX artists and technicians who moved oceans in Superman Returns, resurrected a T-Rex in Night at the Museum, and created a few kitties named Aslan and Richard Parker for Chronicles of Narnia and Life of Pi, respectively. I have such high respect for R&H, and the people there further gave me the skills and knowledge as a visual effects artist. I am forever grateful to have worked there.
But unfortunately, the projects ran dry there after November of 2006. And so my search began on where to go next and that got me thinking back to while I was in school studying, I had two dream companies I promised myself I would get into some day. Both have inspired me endlessly; one was a video game studio that’s captivated my adolescent years with engaging stories and cinematics, as well as awesome fun games.
That place, was Blizzard Entertainment. I have played Warcraft 2, Warcraft 3 and Starcraft for too many moons to calculate, back when we didn’t have broadband internet, but 28.8 baud rate modems (and of course at LAN parties).