Legacy of the Void
November 10, 2015
I created digital matte paintings for the last part of the StarCraft 2 trilogy, Legacy of the Void, which focused on the Protoss campaign (my favorite!). A few establishing shots of Shakuras, Aiur, and one particularly challenging but educational time lapse of Aiur being rebuilt with assets from the game and the environment team. Directed by Ben Dai. Art direction by Shimon Cohen.
In Game Cutscenes
In game cut scenes with my digital matte paintings in the final composites.
Marketing Posters
High resolution paintovers for marketing based on cinematic art work. Art direction by Mathias Verhasselt.
Wings of Liberty
July 27, 2010
After announcing StarCraft 2, we decided that the story needed to be broken up into three parts. Wings of Liberty was the first focus with an emphasis on the Terran campaign. For these shots, I did lighting/rendering/compositing with a digital matte painting shot of the observatory ceiling based on 3D geometry by the environment team. Lighting lead by Sheng Jin. Directed by Nick Carpenter. Art direction by Jonathan Berube and Fausto De Martini.
In Game Cutscenes
Some in game cinematic shots I did lighting/rendering/compositing for on Wings of Liberty, the emphasis on the Terran campaign. Lighting lead by Dominic Qwek. Directed by Ben Dai. Art direction by Shimon Cohen.
Building a Better Marine
September 19, 2007
This was the first cinematic that I got to work on after I joined the Blizzard cinematics team. We all flew to Seoul, South Korea, to witness this unveiling live and it was one of the most amazing experiences ever. More than 20,000 packed inside the Olympic stadium of Seoul, the entire place was shaking and cheering with excitement as the trailer ended. I got to do compositing on these shots, with my lighter, Taylor Smith. We worked on a huge shot in the end with a pan up of the entire marine as a whole. Lighting lead by Jon Lanz. Directed by Nick Carpenter.