Overwatch 2: Zero Hour
Released November 1, 2019
When Null Sector attacks, Winston assembles a small strike team to fend off the invasion. But as hope begins to fade, the team must stand together to overcome the odds.
For this show, I got to work on mainly the sequence where Tracer comes in with Mei’s bomb, and blows up the Omnic Mech from the inside. I also did a few of the matte painted skies for a couple of outdoor shots. A fun fact: when Mei’s bomb blows up, the flakes coming out of the cannister is all practical and comped! Lighting lead by Graham Cunningham, with Dan Kruse helping out in the end. Art directed by Anthony Eftekhari. Directed by Ben Dai.
Released December 18, 2018
Tracer’s on cookiewatch duty—can she keep a naughty Reaper away from Santa’s cookies?
This was a very rare live action project that we were apart of in an all CG animated studio. One of our amazing animators, Justin Rasch, is also a stop motion animator. He created and directed this piece in his own home, with his wife Shelly as art director. We took it on as a little project to brush up on our paint/roto skills from our movie days. All of the characters had rigs to paint out, and they all had to be integrated with multiple plates for the lighting FX and elements. This project came out to be a very unique and fun piece to work on! Compositing lead by Mike Hardison.
Released August 22, 2018
Behold the origin story of Overwatch’s hyper-focused and talented mech pilot in our latest animated short: Shooting Star
For this show, I did most of the end sequence of shots where Dva is recovering, creating a lot of the exterior/interior shot lighting design along side with Chris Erickson. Lighting lead by Graham Cunningham. Art Directed by Anthony Eftekhari.
For Honor and Glory
Released November 3, 2017
I was tasked with the book end shots of this flashback cinematic featuring Reinhardt Wilhelm and Balderich Von Alder in a flash back to the Omnics invading Eichenvalde, Germany. Responsible for all lighting, rendering, and compositing of shots. Digital matte painting of the sky done for the first three shots, with just supplemental sky work on the first shot (based on Anthony Eftekhari’s work). Lighting lead by Enrique Munoz. Directed by Ben Dai. Art direction by Mathias Verhasselt.
Released November 4, 2016
This cinematic was released during BlizzCon 2016 as a surprise after a long planned ARG (Alternate Reality Game) by Blizzard. I did lighting, rendering and compositing in this project. Lighting lead by Graham Cunningham. Directed by Doug Alexander Gregory. Art direction by Mathias Verhasselt.
The Last Bastion
August 18, 2016
A cinematic for my favorite character of Overwatch, Bastion, and the most heart felt short with no dialogue whatsoever. All emotion and imagery! I did the lighting, rendering and compositing for these shots. Lighting lead by Enrique Munoz. Directed by Ben Dai. Art direction by Mathias Verhasselt.
May 22, 2016
The old leader of Overwatch, Soldier 76, cleaning up some of the street gangs of Mexico while inspiring a girl to be a hero. I got to work on mostly the ending sequence of the short doing the lighting, rendering compositing and digimatte for the sky in the last shot. Lighting lead by Fabio Stabel, directed by Jeramiah Johnson.
May 16, 2016
A touching story about two brothers, Hanzo and Genji Shimada, lost throughout time but finally reuniting with the clashing of blades. In this short, I did the rendering, lighting and compositing for these shots. Lighting lead by Enrique Munoz. Directed by Ben Dai. Art direction by Mathias Verhasselt.
May 16, 2016
This was the first Overwatch animated short, featuring Winston, and Reaper. He calls back all of his friends on the former Overwatch team to fight against new adversaries of the world. I did the rendering/lighting/compositing for these shots. Lighting lead by Fabio Stabel. Directed by Ben Dai. Art direction by Mathias Verhasselt.
Overwatch: Teaser Ad in front of Star Wars TFA
December 18th, 2015
Our first time using Redshift at the studio in this cinematic where there are short one of scenes of heroes in the Overwatch world. This was especially created to be released as a 30 second pre-trailer teaser in theaters for Star Wars: A Force Awakens. I did the rendering/lighting/compositing for the last big shot with all the heroes, with assistance from Mike Hardison and Meg Morris. Lighting lead by Graham Cunningham. Directed by Jeff Chamberlain. Art direction by Stephane Belin.
November 7, 2014
This was the announcement intro piece to the first new IP for Blizzard in almost 15 years…Overwatch! I had some key shots of the hero character, Tracer through lighting/rendering/compositing and was also tasked to help create the animated logos in English, Taiwanese, and Chinese variants. Lighting lead by Graham Cunningham. Directed by Jeff Chamberlain. Art direction by Stephane Belin.
Breakdown for one of my Overwatch shots from lighting to compositing