November 1, 2019
Diablo IV takes place many years after the events of Diablo III, after millions have been slaughtered by the actions of the High Heavens and Burning Hells alike. In the vacuum of power, a legendary name resurfaces.
I only had a chance to work on one shot for this cinematic, but it was a fun and moody one to light/composite! Going pretty dark in the foreground after the torch light goes behind the cleric and the rogue, this shot really shows how well modeled and surfaced these characters are for a very realistic looking end product. Based on lighting setup by Jing Jing Liu. Lead lighting by Rosendo Salazar. Art directed by Jason Fleming.
August 21, 2013
We went for a much more dark and film noir type cinematic on this piece, showing light only where it needed to be and putting objects into silhouettes. It was also our first time going full 1080p HD on a 3D cinematic. Lighting lead by Jason Hill. Directed by Marc Messenger. Art direction by Chris Thunig.
October 20, 2011
I got to work on the Diablo 3 announcement piece back in 2008, but then worked on the rest of the cinematics from Black Soulstone, to the Intro, and primarily the Heaven’s Gate sequence from 2009-2011. Lots of lighting, compositing work and some digital matte painted skies for some shots. Directed by Nick Carpenter. Art direction by Chris Thunig.
Breakdown for the digital matte painting, lighting and comp for the exterior church shot from Diablo 3