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Magical effects, casting spells, natural disasters, video games, unknown phenomena; all these contribute to my interest in particle effects as a compositer.  It allows me to add surreal elements to my comp, not necessarily being of the real world, but a world inhabited by imagination and wonder.

I must admit though, I like to avoid programming, but some-

times technical wizardry is required to make things happen.  I started programming in HTML, so I could do website design, almost a whole 10 years ago.  Dabbling in that, then in photoshop, it finally led me to the compositing field.

So learning MELscript was the next step for particle work, and here will be presented particle passes and script work.

Particle FX:
| Fluids Explosions 2 || Fluid Explosions || Fluid 2D Fire || Cigarette Smoke || MakeMagic Melscript |
| Water Fountain || Instancing || Explosion Test |



"Fluids 3D Explosions 2"
Fluids Final Project
Software used: Maya 6.5
Spring 2005, CA499 Advanced Particles

added | wednesday june 15, 2005

(click for higher res)

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  The final project for was to pick an explosion scene from the Incredibles DVD (a Pixar reference for a Pixar teacher!). I chose the scene where the ship collides with the cliff wall, after Dash jumps off and it explodes, with a few fire fingers.

  I built a quick matte painting with a few photos, and color corrected them in for this scene, nothing too fancy, modeled and animated the ship to the reference, and then did the fluid explosions.  Because of the close proximity of this explosion, I should have used a much higher resolution fluid box.  I used 40x40x40, my teacher recommended me use 100x or higher, but that was after the fact and there was no way to render this in time at 100x resolution!  Matching in Maya, post camera shake/move/comped in AFX.

So here is the conclusion of the great Advanced FX class taught by Kamal Mistry of Pixar!

fluids 2 small

Comments:

Fluids is definately fun, and this is just the Maya part of it.  Can't wait for a real fluid sim program like Realflow....but then again I can't wait for these things to render too....FOREVER.

Download Video Animation
720x486 full video res. QT Mpeg4 compressed, 3mb
Sound FX from The Incredibles


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"Fluids 3D Explosions"
Fluids Midterm Project
Software used: Maya 6.01
Spring 2005, CA499 Advanced Particles

added | monday april 11, 2005

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  Here's the midterm assignment our teacher gave us to add dynamic fluid explosions to.  The scene was already setup, with camera cuts, minus the bridge breaking up and explosions.  The missle trails were optional, and I will add those in later =0  The biggest concern in this project was to get everything done in time, the motion  and impact of the explosion, and the roiling effect natural billow smoke/fire has.

  In the end 6 3D fluid boxes were used, and about 20 emitters.  We were to "sell" this to the teacer as explosions with our presentation and work, which was an excercise in pleasing our director's/clients.

explosion

Comments

   OMG it took forever to render these things, I think everyone was caught unawares of this aspect in fluids.  Few finished completely, let alone render fully one explosion because of the lack of knowledge.

With a 246 dual Opteron CPU 2GB of RAM workstation computer, it still took about 2 days to render this project, with as long as one hour per frame by the time it displays the full 6 fluid boxes.

  This has been presented for full impact, with music, titles, camera shake, and all!

Download Video Animation
720x486 full video res. QT Sorenson 3 compressed, 9mb
Music by Hans Zimmer - "Crimson Tide Theme"


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"Fluids 2D Fire"
Fluids Introduction
Software used: Maya 6.01
Spring 2005, CA499 Advanced Particles

added | monday april 11, 2005

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  We step into fluids now, starting out with a 2D voxel box.  Here the class discovers the movements, velocity, temperate, and desntiy attributes along with swirl and the effects of turbulance has on the voxel grid.

bonefire

Comments

 
Nevermind the low voxel resolution, but study the movement and colors of the fire.  Trying to get the sway and motion of fire bound inside the x y and -z axis of the box was the assignment, making it look like a "bonfire".

Download Video Animation
720x486 full video res. QT Sorenson 3 compressed, 12mb


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"Cigarette Smoke"
particles warmup
Software used: Maya 6.01
Spring 2005, CA499 Advanced Particles

added | monday april 11, 2005

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  To warm up and begin the new Advanced Particles class, we make cigarette smoke, and to find the motion and movement of it.

cigarette smoke

Comments

  Getting the swirly motion and twin snake effects of real cigarette smoke was particularly hard to do without fluids.  This with conserve and volume Axis fields, gave a nice effect without fluids though

Download Video Animation
720x486 full video res.  DiVX compressed, 3mb


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"makeMagic.mel"
particles MELScript
Software used: Maya 6.01
Fall 2004, CA318 MELScripting

added | wednesday january 26, 2005


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  This melscript I developed creates an emitter type based on shape of primitave
and moves it to the primative's position to quickly setup and previsualize a scene requiring particles.

Ideally it would setup according to this:

polyCone = Water
polyCylinder = Smoke
polyCube = Fire
polyPlane = Rain
polyTorus = Snow
polySmoke = Lava

but due to time constraints and such, only the water and smoke emitters are working now.


Download Script Here

  To use, source the .mel file in the script editor, select a cone or a cylinder, and type in the command line "makeMagic;" without the quotes to make the emitter type complete with opacity fade, out fields and dynamics.


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"Water Fountain"
Particles Animation
Software used: Maya 6.01
Spring 2004, CA492 Particles 1

(click on thumbnail to see higher res)

added | wednesday january 26, 2005


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  A water fountain dynamics study in Particles 1 class with some volume axis fields, gravity, wind, and specular/mist passes.  Some render issues as known bug. All rendered in the Hardware Render Buffer.

fountain1     fountain2

Comments

  This one was probably my first correctly dynamically done scene.  My teacher, Erdem, soon after dubbed me "Magic Man" in the particles class after this because of my style for each scene like showne here lol.  Before, my scenes were lifeless, with little dynamics, but soon after I got hold of the concepts, it was all good.

Download Video Animation
720x486 full video res.  DiVX compressed, 4mb


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"Leaves & Instancing Test"
Particles Animation
Software used: Maya 6.01
Spring 2004, CA492 Particles 1
Fall 2004 , CA310 Texture and Lighting

(click on thumbnail to see higher res)

added | wednesday january 26, 2005

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Primatives Instancing

   Instancing Test with primatives and points


prim instancing

Download Video Animation
720x486 full video res.  DiVX compressed, 4mb


Leaves Instancing

  Instancing with textured and lit leaves for Temple of Knowledge matte painting.

leaves thumb   leaves thumb2

leaves setup

Comments

  Getting that instancer initial dialogue to setup the spin correctly on the leaves was a trial and error pain...but that's how you learn! 

  The leaves were textured from my 4 mega pixel digital camera photos of leaves I picked in the front yard.  Layed them flat on white paper, then rotoscoped them in soft overcast sky setting then bumped/textured in Maya.  Four different kind of leaves were put through the random instancer.

Download Video Animation
720x486 full video res.  DiVX compressed, > 1mb

  To see the leaves instancing in action, please head to the Compositing or Digital Matte Painting section.



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"Explosion Test"
Particles Animation
Software used: Maya 6.01
Spring 2004, CA492 Particles 1

added | wednesday january 26, 2005

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explosion1  explosion2

Comments

  This was an explosion test I wanted to try.  I still need to work out the incandescence, age and color ramping and software rendering.

  Not until 6 months after did I put this into action, in my Doomed City matte painting.  It still isn't in it's most glorious explosion form though, soon it will be done!

Download Video Animation
320x240 res.  DiVX compressed, > 1mb

  To see the explosion in action, please head to the  Digital Matte Painting section.


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