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matte painting header

Digital matte painting,  also known as matte painting, is done mostly on the computer and / or with reference pictures instead because of the ease and efficiency of doing it digitally. 

It's another technique that's used to sell the illusion of a new reality, a place where you can't possibly build and control in the real world, so you mix together some photos, or hand paint them entirely to fake a background.

Sky replacements, set extensions, cityscapes are all the usual suspects for a matte painting. 

It can be used in 2D camera moves, in 2 and a half D (with 3D projected textures onto geometry) for even more of a move, but anything more would require  full 3D CGI and high res texture artist  to make the new environment, which would take much time and money.
 


"Wrath of the Lich King"
Matte Painting
Software used:  Photoshop/Nuke
World of Warcraft Expansion #2
2007-2008

(Click on image for high resolution)


added | saturday September 6, 2008



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wn035

wn070

wn110

wn115

Story/Concept:

  "After defeating Illidan Stormrage before the steps of the Frozen Throne in Northrend, and having broken the icy throne and donned the helmet of the Lich King, Arthas reawakens as almost a demi-god with the Lich King possesing him.  He stays there frozen in time gathering his hatred and turning every part of his human soul into a nether evil, he awakens, summoning the bones of the powerful blue dragon, Sindragosa, and his legion of icy undead soldiers to lay waste to the lands of Azertoth and all who dare defies him."


About the Work:

  This project I got to do much more than usual, and very thankful that our director, Jeff Chamberlain, was so forgiving in trying new things out and allowing people to excel beyond the usual tasks.  In addition to lighting, rendering, compositing and matte painting, I got to do some paintings for marketing and look development paintings which I had a great time doing!

  For the first image, I did the sky matte painting, started by Peter Swigut.

  The second image was also the sky and mesh wrap animation, while the ground/mountains matte painting was done by our lead matte painter, Jonathan Berube.

  The third image I got to do the ground matte painting, then painted the cracks in Photoshop, and then revealing them one by one through rotoshapes in Nuke, animating it to Jeff's direction.  The revealing ice on the top of the matte painting surface was done by Eddie Kim (frost texture), Reo Prandergast (modeling) and the finishing lead, Jonathan Lanz (erosion FX).

  The last image was a sky matte painting, projected and mesh wrapped in Nuke. I have to say Nuke is one of the best tools for compositing and matte painting that I've seen so far.  Very fast and responsive.


All Images from World of Warcraft: Wrath of the Lich King are copyrighted 2008 by Blizzard Entertainment. Blizzard Cinematics are a team effort with each shot being worked on by everyone. Use without permission strictly prohibited.






"Hidden Valley"
Matte Painting
Software used:  Photoshop
D'Artiste - Matte Painting 2 Book,
Fall 2007

(move Mouse Over to see original.
Click on image for high resolution)

added | monday October 21, 2007



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hiddenvalley

Story/Concept:


  "A land untouched by civilization, by the pollution of man kind.  A land preserved through all the ages to be one of nature's finest secrets.  A secret, that must be kept safe for all to experience the serene scope of the wild."

Included for the upcoming D'Artiste: Matte Painting 2 book from Ballistic Publishing






"Horizon of Heaven"
Matte Painting
Software used:  Photoshop
  indie short film
Directed by  John Blalock,
Fall 2006


(move Mouse Over to see original.
Click on image for high resolution)


added | monday October 16, 2006



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sky

Story/Concept:


  "Above the clouds in an eternally setting sun, lies the gateway to heaven surrounded by mist and rays of light.  Soaring above the peaking mountains and thick clouds, this place is accessible only to the ethereal beings beyond life."







"Origin, Garden of Simon"
Matte Painting
Software used:  Photoshop
Origin, indie feature film
Directed by  Sheldon Callahan.,
Winter 2006


(move Mouse Over to see original.
Click on image for high resolution)


added | sunday january 8, 2006



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version before overgrowth

origin1

final MP with overgrowth

origin2

Story/Concept:

  "Simon looks out into the distance with The Messenger along his side on a broken freeway, the vista to his garden, The Garden of Simon.  In a portent happening as he was fused with The Messenger, she shows him what will become of the corporate and arrogant human society.  Nature will reclaim it's growth and fertility, destroying metal and concrete with it's strength and age.  Water will run through again and society will diminish as it once was." 


Comments:

  This MP was done at 2k resolution, but the final output will be video resolution at 720x480.  The large resolution mostly for closeup zoom on the main corporate Logo building, and for subpixel imaging when downsized, giving it a nice anti aliasing on the paint I did and for room to work on a large scale.  The clouds were a combination of about 10 sky photos and then I painted in the god rays on the city and all.  I really like cloudy dramatic skies if you can tell =)  Painting in the vines, overgrowth, was fun as well.

   The director wanted a heavenly feel to it, with water coursing down from the left freeway (later to be added in comp w/ particle fx) and water flowing through the city.  Atmosphere and depth was the biggest concern here, with the exposure on the sky mostly directed towards the main building, so foreground elements are particularly darker.






"Chains of Humanity"
Matte Painting
Software used:  Photoshop
God Forbid Music Video
Directed by  Eric Shamlin, Fall 2005


(move Mouse Over to see original.
Click on thumbnail to see higher res)

added |  friday december 13, 2005



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ending matte painting

gf-endingmp

overpass matte painting v.1.0

gf-overpass-mp1

overpass matte painting v.2.0 (final state)

gf-overpass-mp2

Story/Concept:

   These two matte paintings were done for the God Forbid heavy metal band, and their new album.  This song is called Chains of Humanity and because of it's politically charged nature, the band and director wanted to have a capital like building in the downtown area where they would march to and protest.  I did some basic cleanup of visible signs and logo's in the city and using the base plate, add the new sky, city and sun.

  The overpass matte painting was done to show the band walking on it towards a city of more corporate nature, where things are cleaner, and where they will rage against the machine.  The band will be added in CG later in the composite.  They wanted a pretty claustraphobic feel to it and a contrast of light and dark with the pool of light pouring in with a small sense of hope



Comments:

   It was a joy to work with the people of Radium and fellow classmates from the Academy for this music video.  They shot all of the band on greenscreen then later they will be projected onto 3D flat cards to move about the  city in all CG environments.  The first photo was shot by Mark Duckworth of Radium, and the second overpass was used from the Internet. 

  The video will be outputted to 720p so I did these matte paintings in at least 2k resolution.  These matte paintings lean toward the more realistic, though I always love how light passes through the atmosphere and how clouds form so I will always try to incorporate those into my matte paintings for that slight surreal look.






"TNES: The Renewal"
Super Short Film

Camera Man: Isaac Dietz
Bringer of Hope: Eloisa Honrada
Carrier of Auryn: Ron Coloma

Super Short VFX Animation
Software used:
Maya, Shake, Photoshop
Spring 2005, VFX 4: Advanced Shake

(click on thumbnail to see higher res)

added | sunday june 05, 2005



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** Nominated for Best Visual Effects at AAU Spring Show 2005 **

intro/ending matte painting

tnes intro


tnes original

right of characters matte painting

tnes right

left of characters matte painting

tnes left

behind characters matte painting

tnes behind

Ivory Tower closeup matte painting

ivory tower matte

Story/Concept:

  "Fantasia, the world of human imagination, is once again, in decline.  It is now up to the Bringer of Hope to receive the ancient necklace, Auryn, by the Carrier of Auryn, to revive The Ivory Tower, beacon of hope.

   Their world is at the brink of destruction if mankind's imagination fails.  Using Auryn, she must instill hope in us all, and re-ignite the Ivory Tower.

  The Nothing is strong, lack of imagination, but hope lies in us all, to save their world by using our power of imagination."



Comments:

  Color matching, environment continuity, lighting, and overall TNES fantasy setting was the hardest part of these matte paintings.  I've never really done full environment 360 degree matte paintings before, so I just did little snapshots of what the camera would see only for the environment and try to match the terrain, trees, light and color.

  Even in the final, color matching everything together was really hard using just shot by shot memory, someday I'll be able to use a color timing program I hope!

  It was real fun working on these matte paintings though, and a great treat to try to matte paint the emotions I felt when I  saw the original  matte paintings by the ILM crew of Michael Pangrazio, Chris Evans, Craig Barron, Caroleen Green, Frank Oz, and Jim Danforth's masterpieces in the original Neverending Story film.  They were great inspirations, as well as Dylan Cole, one of the first matte painters I got quickly familiar with because of his work on Lord of the Rings!  Thanks to them all.



To view the final super short film, and the greenscreen originals, please go to the Compositing section.






"Lunar Legend"

Matte Painting Animation
Software used:
Maya, After Effects, Photoshop
Fall 2004, CA410 Matte Painting

(click on thumbnail to see higher res)

added |  friday january 21, 2005



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final composite shots

lunar high2

lunar high1



lunar og1


lunar og2
lunar og3
lunar og4
Story/Concept:

  "A legend, can it be true? In the full moonlight's ray, under the fridgid blue cold, will emerge a runic sword.  Formed of ice, and magic, the sword constantly emits pressure of intense yet playfully wispful snow.  This was where the true stone hedge originates. 

  The monlithic Celtic stones you see in present day were actually done in homage to this great legend heard thousands of years ago.  The original stones were lost some ages ago, so the surrounding people built a replica of the legendary stones to remind them of how great an artifact used to exist before their time."


Comments:

  Truthfully, this photo wasn't all that great, it was kind of boring to me.  I couldn't see any great dramatic lighting that is my style, also it wasn't very high res for better camera moves. 

  But then I got into it weeks later and I gave it a mystic feel, with the sword as a focal point.  It was also another way to add particles to my projects, this one having particles emit form the sword, and also my first time doing snow (which is alot harder than I thought).  Volumetric light was also new, and the displacement technique used in my first matte painting, Temple of Knowledge, had to be refined because it didn't work the same way for this river. 

  Ya, more rotoing and animating tree branches! I became somewhat of an expert at doing that after this class...



Download Video Animation
720x486 full video res.  DiVX compressed, 7mb
Music by Matoi Sakuraba, "Harmony"
from the game Tales of Symphonia


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"Temple of Knowledge"
Matte Painting Animation
Software used:
Maya, After Effects, Photoshop
Fall 2004, CA410 Matte Painting

(click on thumbnail to see higher res)

added |  friday january 21, 2005



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** Winner of Best Digital Matte Painting at AAU Spring Show 2005 **

final matte painting shots

tok matte painting 2

tok matte painting 1


tok original thumb

photoshop preliminary matte painting

tok photoshop thumb

Story/Concept:

  "As he wanders through time, and the great dark forest, he stumbles upon a great temple bathed in ageless light and beauty.  He stands there awestruck for moments as the sun begins to set, as the leaves rustle and fall down in a serendipitous moment of peace.  Profound knowledge is sure to be seen in that off shore temple, and much is to be discovered."


Comments:

  This was my first digital matte painting for the matte painting class, and I'm really happy we had alot of freedom in the subject instead of being so bound to a certain few images.  Particles were the waterfall, and the instanced leaves, all done in Maya.  Multiplaning, camera moves and final lighting done in After Effects with Photoshop being primary colorer and stitching/painting.


Download Video Animation
720x486 full video res.  DiVX compressed, 6.5mb
Music by Howard Shore, "Twilight and Shadow"
from the movie LOTR: Return of the King

To see the final composite with bluescreen keying, please go to the Compositing/VFX section.


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"Doomed City"


Matte Painting Animation
Software used:
Maya, After Effects, Photoshop
Fall 2004, CA410 Matte Painting

(click on thumbnail to see higher res)

added |  friday january 21, 2005



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final composite shots

doomed1

doomed2


doomed og

preliminary photoshop matte painting

doomed photoshop


doomed setup2

doomed setup1

Story/Concept:

  "The inevitable was closer than many predicted, too close.  Newspapers heralded the end of the world. The sun was ripe of rage, red with anger.  In what seemed like a few seconds of time, it drew closer to the Earth, and sent out a searing gas tongue of doom on the world, and anything trapped within 9 planets radius.

  Many made escape pods, to try to outrun the chaotic climax in a feverous attempt to save their lives.  The birds went on as if nothing has happened, perhaps they were just enjoying what little time they had left instead of running amoc in a last minute save."


Comments:

   Essentially I only had one week to work on this matte painting, because we didn't really get a lecture on it until two weeks before finals week and I hadn't had my idea yet. The preliminary photoshop elements were in place within 4 hours or so, but the hardest part was yet to come.  I've never used camera projection before, but luckily I did have some knowledge of projected textures.  But that wasn't the biggest problem, it was the lame alpha edges that when imported out of photoshop into maya for geometry masking, it would leave fringes! Bah I say! so it took me a few hours to figure out a way around it, and it came to me that you should output alpha channels through After Effects, and that worked, leaving clean fringe free alpha edges for use in Maya. 

   Because of the limited time, I couldn't move the camera as much as I wanted to.  More of a pan up from the ground and a deeper push in would be ideal.  Oh, and the complete destruction of the city with particles and such and blue screened people in the foreground running for their lives...but too much ambition for the last week of finals, I suppose.



Download the Video Animation
720x486 full video res.  DiVX compressed, 12mb
Music by Matoi Sakuraba, "Be Invoked"
from  the game Tales of  Symphonia


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"Temple of Souls"

Matte Painting Animation
Software used:
Maya, Shake, Photoshop
Fall 2004, CA418 VFX 3: Shake

(click on thumbnail to see higher res)

added |  friday january 21, 2005



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digital matte painting

no bs thumb

final composite

tos full


souls thumb
thumb2
thumb 3

Story/Concept:

  "Fate consumes all, and when it was her turn, she looked back upon the world, now covered in a dark-blue moon glow haze in another dimension, one last time, before descending into the nexus of souls.  A clothed figure stood at the doorway with a torch, awaiting for all who have passed on from the world of the living.  Perhaps as a last consolation of human contact and conversation.

  As she becomes consumed by the murky darkness, the pyre of blue flames on top of the nexus dissolves her body and soul and fires it up into the heavens for further judgement.  Like a great war cannon, the pylons sound thundered and wailed, heavy with the indirect suffering it caused."



Comments:

  It was mid semester, around time for Halloween and I was suddenly in the mood of something darker and moodier, so I thought of this idead of having a Temple of Souls to be a part of my Temple project series. 

  Being my first Shake project, I ran into alot of difficulties building a matte painting with nodes, but while working with it, I found things to be far more powerful than  After Effects, such as the quick programming language you can type into the attribute fields, the way things are much more customizable, and the color corretion/keying nodes are quite Shake's forte.



Download Video Animation
720x486 full video res.  DiVX compressed, 9mb
Music by James Horner, "3,200 years ago"
from  the movie Troy

To see the final composite with bluescreen keying, please go to the Compositing/VFX section.


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