top davidluong.net banner
davidluong.net banner
demo reel
compositing digital matte painting particles graphic design
photography
misc stuff contact me message board


compositing header

What is a compositor?  Compositors are people who take various elements, cut, warp, slice, edit, tranform, bend, stretch, color, light, and integrate things into a cohesive single image , or number of images for video or film.  We are also the ones to blend bluescreen/greenscreened people and objects into live/cg plates.

Basically we're like garbage people who recycle and turn stuff into beautiful looking things out of ordinary things! Think of us also as an animator, just not of characters.  

We have to make everything seem they fit with the real background (or CG), we have to animate motion of objects, animate time, shadows, light, color, depth, and perspective to mimic real life (or a stylized one), "composing" to make it all work.

We are the last stop before outputting to editors and to film, we fix other problems that the 3D department, or the live action plate  had before. We have to get things right because no one else after will.  Fix it in Post! Yep that's us...

Composites:
| World of Warcraft: Wrath of the Lich King || Starcraft 2: Building a Better Marine |
| Night at the Museum || Superman Returns || Garfield 2: A Tail of Two Kitties |

| Underworld Evolution || The Neverending Story: The Renewal || Temple of Knowledge || Temple of Souls |


"Wrath of the Lich King"
World of Warcraft Expansion #2

Software used:  PRMan, Maya, Nuke
Summer 2008


(click on thumbnail to see higher res)


added | saturday September 6, 2008



back to top



wn070 wn110
wn115


Story/Concept:

  "After defeating Illidan Stormrage before the steps of the Frozen Throne in Northrend, and having broken the icy throne and donned the helmet of the Lich King, Arthas reawakens as almost a demi-god with the Lich King possesing him.  He stays there frozen in time gathering his hatred and turning every part of his human soul into a nether evil, he awakens, summoning the bones of the powerful blue dragon, Sindragosa, and his legion of icy undead soldiers to lay waste to the lands of Azertoth and all who dare defies him."


About the Work:

   I worked on the last cinematic, Starcraft 2's Building a Better Marine, as just a compositor, working together with a great renderer and lighter, Taylor Smith.  Now this project, all of the finishers got to do all of their own rendering, lighting, and compositing.  I was also able to do some of the matte paintings as well and try to keep all of the skies in the same world.

  At first it was just Sheng Jin (lead finisher on the project) myself, the director Jeff Chamberlain, and Taylor R&Ding on the finishing team.  So as though I got to work on all of the shots, and we tag teammed some of the shots amongst our selves, these were the last three shots that I were to take to final in the crunch period.

  We had just moved our entire pipeline from Brazil, 3DStudio Max, and Fusion to Renderman, Maya, and Nuke.  Lots of growing pains to get things in order!  But we were proud to come out with this cinematic art piece while doing so.  It was a phenomenal learning experience for everyone involved.


All Images from World of Warcraft: Wrath of the Lich King are copyrighted 2008 by Blizzard Entertainment. Blizzard Cinematics are a team effort with each shot being worked on by everyone. Use without permission strictly prohibited.






"Building a Better Marine"
Starcraft 2: Teaser

Software used: 
3DStudio Max/Fusion
Spring 2007


(click on thumbnail to see higher res)


added | saturday September 6, 2008



back to top


sc29 sc30
sc58 sc36
mutalisk


Story/Concept:

  "As the time arises in the time of war, the troops are mustered...at any cost.  Tychus Finley is orderd to take suit, and to fight for the Humans and Arcturus Mengsk, leader of the human race in this raging war against the aliens of the universe.  Tychus takes his leave of the convict pens and begins to be "free" again, in a sense, but instead trades his freedom for being improsined in a steel welded marine suit.  Here we see how a marine is built inside a barracks, where in the game usually takes about 30 seconds to build a marine."


About the Work:

   My first project at Blizzard, it was going to be the last of the cinematics using the old pipeline that we've all grown to love in the past award winning cinematics.  We've hit the limits hard in trying to be more complex and doing more ambitious shots.  3DStudio Max, Brazil, and Fusion just couldn't cut it anymore, and it was exemplified in this project as things bogged down time after time.  There was no displacement in Max, and the 2GB memory barrier made us break the marine in the pan up shot into 5+ pieces which then need to be comped back together, making our composites much bigger than it should be.  Also Fusion, was slowing down at every click, and every pan in our comp, I am so glad we switched to Nuke now!

  The biggest comp challenges in this show were to match all of the paint colors across all the shots.  There was a real specific blue that Nick Carpenter, the project's director, wanted, and while we did hit it in some shots, we had to recreated it in each other shot.  Also adding in the atmosphere was a big thing for this show too, it had to be damp, steamy, and smokey, but not dirty.  The metals on this show were also a challenge, and we had to deal with surface crawling for a long time, but got it fixed right when we needed it to.

  Overall a very enduring project, but the look of it was just really great, and we showed the whole world that Starcraft is back, with this great cinematic piece to show for it.


All Images from Starcraft 2 are copyrighted 2007 by Blizzard Entertainment. Blizzard Cinematics are a team effort with each shot being worked on by everyone. Use without permission strictly prohibited.







"Night at the Museum"

Feature Film, opened December '07

Software used: ICY (R&H Proprietary)
Fall 2006


(click on thumbnail to see higher res)


added | may 14th, 2007



back to top

museum1 museum2
museum3 museum4
museum8 museum6
museum7 museum5


Story of Movie:

   A story about a father, who has to find a good job to show his son he isn't as disappointing as the father's wife makes him out to be.  He searches around jobs, and lands a security night shift gig at the museum of natural history.  He later finds out things turn to "life" at night because of a mysterious tablet, and craziness ensues.  All of the animals, T-Rex, and statues come to life and he's gatta keep it all under control.  Much like Jumanji and Zathura in a sense of adventure fun, plus Ben Stiller and Owen Wilson comedy.


About the Work:

  After Superman wrapped up, I got put on the Trailer team for early look of how the FX will play out, and how T-Rex will be in shots.  There were alot of dirty greenscreens in this show, especially with nasty monkey hair, and mayan/indian feathers, motion blur, and the case of "jaundiceness" from pulling keys from their skin tones, as referred to our sequence supe.

  The biggest thing for this show comp wise, are the reflections in the museum floor, and having to do cleanplates and use 3D compositing to track them back.  Then add the dust/scratches back on top to make it look like the original real floor. So many reflections...and also adding the correct interaction between the animals/T-Rex to the surrounding plates and matte paintings.  The snow shots were all shot on practical set, then comped onto matte paintings done by Chris Consani and Richard Mahon.  The one with all of the animals was much more daunting, with 4 animals, matte painting, animated roto shape for the sled, reintroducing the shadows, and having them interact with it all again.
 


All Images from Night at the Museum are copyrighted 2006 by 20th Century Fox. Use without permission strictly prohibited.


back to top





"Superman Returns"

Feature Film, opened June '06
Software used: ICY (R&H Proprietary)
Summer 2006


(click on thumbnail to see higher res)


added | december 4th, 2006



back to top


superman1 superman2
superman3 superman4


Story of Movie:


  Superman comes back after being away for so long! He finds out Lois Lane is in "love" with another guy, and has a kid, but who's kid? O my, then Lex Luthor cons even his own mother into getting filthy rich, using the money, to fund his evil deeds.  He gets a yacht, and goes out into the ocean, to spread a new kind of crystal that forms landmasses that are life-threatening to Superman because of it's kryptonian fusion.  The crystals were stolen from Superman's Fortress of Solitude. Superman thwarts his evil plan of making a new real estate country, and saves the world from Lex Luthor.


About the Work:

  I came in at the end of the project and help finish the composites that were previously worked on because we were running out of time, or the compositor was not available anymore.  Working on alot of nasty green/blue screens and digging in old composites, figuring them out and then following the direction of the VFX Supervisor to get things the way the client wants it.  It was great to work on this project even though it was short.

All Images from Superman Returns are copyrighted 2006 by DC/Warner Bros Pictures. Use without permission strictly prohibited.


back to top





"Garfield 2: A Tail of Two Kitties"

Feature Film, opened June '06

Software used: ICY (R&H Proprietary)
Spring 2006


(click on thumbnail to see higher res)


added | october 8th, 2006



back to top


garf2 1 garf2 5
garf2 3 garf2 4
garf2 2 garf2 6


Story of Movie:


  Another sequel movie!  This time it's about a lazy cat...apparently it did so well over seas (not too well in the states), it was greenlit for a second movie.  R&H reprises as the main vendor for Garfield, now using Aslan's Academy Award nominated fur technology!  He goes to London, and gets mistaken for the Prince cat there, so Garfield gets swapped, living the royal life, while the Prince lives with his owner.


About the Work:

  Getting his fur, his nose, his paws, his eye caustics, and various spec layers to all match to the scene was the challenge in this show.  Also his shadows to integrate well, and remove the specularity of the object it is being casted on was another tricky aspect here.  I was also able to do the only green screen of our team here!  The bottom left image of Winston the Dog dancing with Garfield on the table was the most challenging, as he was on a really ugly tri color green/yellow screen.  also lots of grainy motion blur issues, roto'ing back the shadows, repositioning and scaling him to fit the table, as the end of the shot he actually gets cut off, so there had to be some digital paint magic as well.

   We also used alot of post 2D motion blur, to replace 3D blur because of the time needed to render it.  All in all, a pretty smooth show though with just a few days past production deadline.


Couple of Selected Videos:

- Garfield catches cheese as it grates!: Final Comp
- Winston dances with Garfield:
Final Comp

(All in H.264 Quicktime compression)


All Images from Garfield 2: A Tail of Two Kitties are copyrighted 2006 by 20th Century Fox Studios. Use without permission strictly prohibited.


back to top





"Underworld: Evolution"

Feature Film, opened January '06
Software used: Shake
Fall 2005


(click on thumbnail to see higher res)


added | april 1, 2006



back to top


HEL_264_170_comp2-thumb.jpg HEL_264_170-original2-thumb.jpg
HEL_264_320-comp-thumb.jpg HEL_264_320-original-thumb.jpg
HEL_264_680-comp-thumb.jpg HEL_264_680-original-thumb.jpg
TAL_022_003_comp-thumb.jpg TAL_022_003-original-thumb.jpg
TAL_022_003_comp2-thumb.jpg TAL_022_003-original2-thumb.jpg
TAL_177_500_comp-thumb.jpg TAL_177_500-original-thumb.jpg
WNG_054_040_comp2-thumb.jpg WNG_054_040-original2-thumb.jpg WNG_058_800_comp-thumb.jpg WNG_058_800-original-thumb.jpg

Story of Movie:

  The sequel to 2003's Underworld, this movie is about vampires vs werewolves (lycans).  Directed by Len Wiseman, starring Kate Beckinsdale.  This time, Marcus, the most powerful vampire, is after to dominate the human world by freeing his twin brother William, but Selene must stop him before this happens, even if it means destroying her own immortality.


About the Work:

  Shots almost never get filmed correctly, so it was my job, among others, to fix them and make them work for the composite.  As a Jr. Compositor, I did lots of rotoscoping, digital paint, wire/rig removal, and some composites for the movie.  The shots above were all prepared for another compositor who adding the wings, except for a couple where I did the whole shot from start to finish on the 2D side.  The two most difficult shots was the dolly track floor removal with all those closeup wires, and the greensock Marcus hand with that big pole holding up his talons going through the background and skirt.


Some Selected Before and After Videos:

- Selene and Helicoptor: Before | After
- Marcus impales Selene:
Before | After
- Marcus flying with Dolly track floor: Before | After

(All in H.264 Quicktime compression)


All Images from Underworld Evolution are copyrighted 2005 by Sony Screen Gems. Use without permission strictly prohibited.


back to top





"TNES: The Renewal"
Super Short Film

Camera Man: Isaac Dietz

Bringer of Hope: Eloisa Honrada
Carrier of Auryn: Ron Coloma
Super Short VFX Animation
Software used:
Maya, Shake, Photoshop
Spring 2005, VFX 4: Advanced Shake


(click on thumbnail to see higher res)


added | sunday june 05, 2005



back to top


** Nominated for Best Visual Effects at AAU Spring Show 2005 **

420px tnes mattepainting

shot11 shot11green
shot3 shot3green
shot10 shot10green
shot8 shot8green



Story/Concept:

  "Fantasia, the world of human imagination, is once again, in decline.  It is now up to the Bringer of Hope to receive the ancient necklace, Auryn, by the Carrier of Auryn, to revive The Ivory Tower, beacon of hope.

   Their world is at the brink of destruction if mankind's imagination fails.  Using Auryn, she must instill hope in us all, and re-ignite the Ivory Tower.

  The Nothing is strong, lack of imagination, but hope lies in us all, to save their world by using our power of imagination."



Assignment:

- This was a personal super short film with own ambitions, and to fulfill Advanced Shake class final project. It started out as a matte painting of the Ivory Tower (intro and ending shots), then became a full blown story short  with 15 greenscreen shots, 5 matte paintings, 9 hours of shooting, and post audio/video effects all within a 2 month frame time (4 weeks storyboards, 4 weeks shooting and post as well)
-  My last ever academic project, next step, "real world" stuff ^^


Comments:

  The biggest project I have ever done, spending much energy and time on it with a tight schedule of almost one month for all of production/post producion. It was pretty hectic! We did alot of composites in little time by myself and with the help of additional composites by our actors, Eloisa, and Ron, and post audio by Dean Paul DeLeon.  Also added level of difficulty with a new camera move! We recently got access to a dolly track and so shot 11 utilized that, thus the tracking markers.

    The rush wasn't for finals, but for the Spring Show 2005 deadline at the university, which was a month ahead of finals, bad timing I think. 

    I directed this short, also composited, did all the matte paintings and dynamic effects, themes based on my beloved inspiring movie, The Neverending Story.  Hope you guys enjoy it!


Spring Show 2005 film premiere promotional poster
(click to see SUPER print version!)

tnes poster smaller


Download Video Animation
720x315 res.  Quicktime Mpeg4 compressed, 53mb
Music by Matoi Sakuraba, "Revival"
from the game Tales of Symphonia on the Gamecube system

To view the original, and the original matte paintings alone, please go to the Digital Matte Painting section.
 

back to top





"Temple of Knowledge"

Camera Man: Isaac Dietz
Wanderlust Archer: Chris Lalli
Matte Painting Composite Animation
Software used:
Maya, After Effects, Photoshop
Fall 2004, CA418 VFX 3: Shake


(click on thumbnail to see higher res)


added | friday january 21, 2005



back to top


** Winner of Best Digital Matte Painting at AAU Spring Show 2005 **

tok 1tok bs 1
tok 2

tok comp 3tok comp 3

tok comp 4

Story/Concept:

  "As he wanders through time, and the great dark forest, he stumbles upon an ancient temple bathed in ageless light and beauty.  He stands there awestruck for moments as the sun begins to set, as the leaves rustle and fall down in a serendipitous moment of peace. 

  Profound knowledge is sure to be seen in that off shore temple, and much is to be discovered."



Assignment:

- Find photos for reference, and with painting and composite techniques, make a non culturally distinct temple.
- Composite and use tracking for the final project with complete environment replacement.



Comments:

  Combining my first matte painting with blue screen, I've made this for my Shake final project.

  A few things of note such as displacement map to get the water looking right, keying hair off video footage (beta cam atleast whew), and getting the leaves to fall right in the particles instancer.  Also rotoing the tree branches, and moving them with mesh warp/keyframing was a CPU pain too lol.  Water is always hard to make look real, and that waterfall was no exception! It went through so many iterations and changes.



Download Video Animation
720x486 full video res.  DiVX compressed, 6mb
Music by Howard Shore, "Twilight and Shadow"
from the movie LOTR: Return of the King

To view the original, and the original matte painting alone, please go to the
Digital Matte Painting section.
 


back to top





"Temple of Souls"

Camera Man: Isaac Dietz
Ghost Actress: Cherri Yu Yeun
Matte Painting Composite Animation
Software used:
Maya, Shake, Photoshop
Fall 2004, CA418 VFX 3: Shake


(click on thumbnail to see higher res)


added | friday january 21, 2005



back to top




tos1 thumbnailtos1 bs

tos2 thumbnailtos2 bs

tos3 comp tos4 comp

tos full


Story/Concept:


  "Fate consumes all, and when it was her turn, she looked back upon the world, now covered in a dark-blue moon glow haze in another dimension, one last time, before descending into the nexus of souls.  A clothed figure stood at the doorway with a torch, awaiting for all who have passed on from the world of the living.  Perhaps as a last consolation of human contact and conversation.

  As she becomes consumed by the murky darkness, the pyre of blue flames on top of the nexus dissolves her body and soul and fires it up into the heavens for further judgement.  Like a great war cannon, the pylons sound thundered and wailed, heavy with the indirect suffering it caused."


Assignment:

- Find photos for reference and paint/composite to make a background replacement for your midterm project.  Use Shake for matte painting rotoscopting and paint work ( I used photoshop only a little bit!), so it would be 99% built in Shake nodes.
- Composite and try to key hair using Keylight and Primatte.



Comments:

   My first Shake project, and it was tough! There are so many things I can do in After Effects, or know how to do, that I don't in Shake and it drove most of us in the class insane.  Little things like rotoscoping, cloning, tracking, we had to learn that all over as if we knew nothing of compositing, save our techniques and the art of it in previous classes.  That was the main difficulty of this project.  I was really itching to use After Effects to make the matte painting and camera moves, but I had to learn the powerful program that Shake is, and so I resisted.

  Also, we only have access to beta cam footage for video.  Again this was an issue because trying to key hair was hard, but also keying the edges of her was harder.  Video footage left a really really dark edge around people when they were semi close to the bluescreen.  I had to do a number of things to fix it , but in the end it came out finally.

  Ahh more particles and matchmoving with the fog/pylon firing, it was fun, but not so much of a problem as other new Shake stuff, as I took a particles class before.  I think the hardest thing was to animate the motion and speed, to the sound of the LOTR: ROTK clip in which gollum tries to stop Frodo to go into the home of the Witch King, in Minas Morgul.  It was a study to see if I can match the movement and look of the supurb piece of particle work Weta Digital did.



Download Video Animation
720x486 full video res.  DiVX compressed, 9mb
Music by James Horner, "3,200 years ago"
from  the movie Troy

To view the original, and the original matte painting, please go to the
Digital Matte Painting section.


back to top



feature banner

| compositing digital matte painting | particles | photography | graphic design | misc | contact | demo reel | msg board | home |