Legacy of the Void

November 10, 2015

I created digital matte paintings for the last part of the StarCraft 2 trilogy, Legacy of the Void, which focused on the Protoss campaign (my favorite!). A few establishing shots of Shakuras, Aiur, and one particularly challenging but educational time lapse of Aiur being rebuilt with assets from the game and the environment team. Directed by Ben Dai. Art direction by Shimon Cohen.

In Game Cutscenes

In game cut scenes with my digital matte paintings in the final composites.

Marketing Posters

High resolution paintovers for marketing based on cinematic art work.  Art direction by Mathias Verhasselt.

Heart of the Swarm

March 12, 2013

Some in game cinematic shots I did lighting/rendering/compositing for on Heart of the Swarm, the emphasis on the Zerg campaign. Lighting lead by Dominic Qwek. Directed by Ben Dai. Art direction by Shimon Cohen.

Marketing Posters

Composite, digital matte painting and paint over for Heart of the Swarm physical game box back cover.

Wings of Liberty

July 27, 2010

After announcing StarCraft 2, we decided that the story needed to be broken up into three parts.  Wings of Liberty was the first focus with an emphasis on the Terran campaign. For these shots, I did lighting/rendering/compositing with a digital matte painting shot of the observatory ceiling based on 3D geometry by the environment team. Lighting lead by Sheng Jin. Directed by Nick Carpenter. Art direction by Jonathan Berube and Fausto De Martini.

In Game Cutscenes

Some in game cinematic shots I did lighting/rendering/compositing for on Wings of Liberty, the emphasis on the Terran campaign. Lighting lead by Dominic Qwek. Directed by Ben Dai. Art direction by Shimon Cohen.

Marketing Posters

Poster and cardboard standee work I created for marketing. High resolution 10k lighting/rendering/compositing of Raynor as well as creating the digital matte painting backdrop.

Building a Better Marine

September 19, 2007

This was the first cinematic that I got to work on after I joined the Blizzard cinematics team. We all flew to Seoul, South Korea, to witness this unveiling live and it was one of the most amazing experiences ever. More than 20,000 packed inside the Olympic stadium of Seoul, the entire place was shaking and cheering with excitement as the trailer ended. I got to do compositing on these shots, with my lighter, Taylor Smith.  We worked on a huge shot in the end with a pan up of the entire marine as a whole. Lighting lead by Jon Lanz. Directed by Nick Carpenter.

All art work copyright Blizzard Entertainment © and is part of a team effort at Blizzard Animation. Use of images without consent is strictly prohibited.